Way too fast paced for me. 4 seconds for ridiculous games isn't my style. Some games for me needed better wording in the 'instructions' or I should say, the title of the game, because in four seconds it often took me two to realize where I was and what I was doing.
Not for me.
Well, if you've played Fishy...
Then you have played a much more polished version of this game. As the previous poster detected, the collision range of your chicken on the friers is a bit unrealistic, there is a large gap there. The controls are a bit awkward, there's a little too much drifting in the chicken, and it was a little too fast paced for having some awkward controls.
I suggest that if you haven't played Fishy before, go try it after you play this. You'll see why I find it somewhat sub-par.
I have played Fishy and I know the collision detection is not as good in this, but I actually like the controls in this better. I think you get used to them with time.
Really neat game
Though it'd be cool if you added something like Defense as a stat you could buy -- so you'd take a bit less damage from enemies and hitting walls and such.
For some reason I really liked this game... maybe it was the cool "rock music" but it'd be nice if it had like 3 songs or something, and they looped, or you could switch the song types in game -- and of course, add the switch to "no music" just in case.
Yea, i was doing that already :)!
Thanx for the review! But there are 3 tracks? Lol.
To me it doesn't seem like the music fits the battle, especially if it's supposed to be fierce. If you're going to use actual band's music that has lyrics and the game title is Fierce Battle, you should use something like Lamb of God.
If the problem was that it's in German, why not just translate it? Easy stuff, then you don't have to call it a problem. Also, why the hell did you put it in German in the first place anyways if you're calling it a problem?? Either way, past that point of idiocy, a great game.
I don't understand it
How people enjoy this, as all I did was mash the buttons after pushing Space. Either way, once it gets off the portal it'll never be heard from again.
I don't know what everyone is bitching about, this is a good game except for not being able to scroll to see the whole playing field. I do think that 3 extra balls for the whole game is very unforgiving, and forcing a restart from the beginning is a big turn off from that, I like the concept of unlimited balls but they add extra to your score each time you fall off. Anyone who says it's too hard didn't take the time to even try to get used to the handling and control, and needs to shutup, this game is challenging, not impossible.
Why make yet another tetris game? Come up with something original as this isn't a very good rendition. Also, add the feature to change controls, as I hate using the space bar to rotate and prefer the up and down arrows while using space to drop it. That is if you plan to edit this or make a new one which you shouldn't anyways.
One feature I think should be added
Is a difficulty level. Have an easier mode for people who are new, an average one like it is now, and a harder version to give addicts a challenge. It's a great game as is, I don't know what more new you could add to make it better...
I have an idea for Trapped 5
Release it soon!! Trapped games are awesome, can't wait till Trapped 5 comes out...
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